Here the startup trace with GL debugging enabled (env variable QT_LOGGING_RULES = OpenGL 2.0 entry points available I have explicitly linked to QtANGLE's implementation with -llibGLESv2 -llibEGL, and used the QtANGLE's OpenGL ES headers. I want to test the initialization sequence of the render library when ANGLE is used (we have to check the presence of some GL ES Extensions, and those have to be checked with EGL), but my dev machine has an OpenGL 4.4 capable Nvidia Graphics card, and apparently the fallback sequence is being launched, and Qt selects my OpenGL driver by default, instead of ANGLE. We have seleted the Qt-ANGLE Kit from QtCreator to build our app. My question is: is there anything we can do to force our Qt 5.4 app to use ANGLE instead of the fallback sequence -> -> described "here": We want to assure that the app will run on as much as devices as possible, so we think that using ANGLE is a good idea. We have a windows Qt desktop app that links to a rendering library based on OpenGL ES 2.0.
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